The biggest savings of the year, our big Black Friday sale starts a week early! Now Held Over until December 16, 2019, all regular-priced Admiral Quality VST/AU plugin products are Half-Price! Happy holidays, everybody!
Stunning Phaser Beta 0.5.2 is released, adding one final new feature — an adjustable soft-clipper for the Resonance signal. Many users were finding settings with Resonance set near maximum to be producing excessive and hard to manage peak levels. The new Resonance Clip control defaults to applying a non-linear distortion that clips at +24 dB to the Resonance signal, keeping its level in the range of sanity. This is done at the expense of some distortion applied to the resonance, but that’s perfectly typical of the behavior of analog phasers that allow Resonance to be set to full oscillation levels as well. Clip point can be adjusted anywhere between 0 dB and +24 dB (the lower you set it the more distortion will necessarily be applied to the Resonance). If you want the unclipped Resonance behavior of previous versions, just turn that knob fully counterclockwise to disable the new feature.
Stunning Phaser is now feature-complete. All controls, behaviors, and sound are now locked-down, allowing us to re-visit the graphics for a ground-up complete re-do (very clearly needed at this point, we had no idea just how big this product would grow when we started!) in preparation for the release of version 1.0. We’ll also be adding some preset patches and a user manual, but as far as sound and behavior goes, this is the final product. (Just like our other products, we do expect to continue to grow it and add more features, but we never break existing behaviors or sound once version 1.0 has been released so you never need to fear a future update changing the sound of one of your music projects.) Those tasks are already mostly complete and we don’t expect it will be much longer before 1.0 is released, so try it now while the big 60% Off Buy-it-in-Beta deal’s still on!
Thanks to everyone who provided feedback and suggestions during the Beta period, you’ve helped make this a very stand-out and unique product! Now back to work on the new graphics…
Oops! Seems we had a crash bug in 0.5.0 caused by reporting the wrong number of parameters to the host. That’s fixed now in Stunning Phaser 0.5.1. Ableton users, give it another try now please.
Stunning Phaser Beta 0.5.0 is released, thus ending the Beta series. With it will also go the big 60% Off Buy-it-in-Beta offer, so now’s the time to try it. We don’t expect it to be available for a better price than this for quite some time.
Beta 0.5.0 adds MIDI Control Change support for the Center Frequency and LFO Rate controls. MIDI CC numbers are set globally in the Options Dialog (click the product name at the bottom) and depth of MIDI control is set on the front panel, per-patch/project. You can now use an expression pedal or any other MIDI controller to modulate the phaser like a wah-wah, and/or control the LFO Rate like the classic Univibe phaser’s pedal.
Stunning Phaser is now feature-complete. All controls, behaviors, and sound are now locked-down, allowing us to re-visit the graphics for a ground-up complete re-do (very clearly needed at this point, we had no idea just how big this product would grow when we started!) in preparation for the release of version 1.0. We’ll also be adding some preset patches and a user manual, but as far as sound and behavior goes, this is the final product. (Just like our other products, we do expect to continue to grow it and add more features, but we never break existing behaviors or sound once version 1.0 has been released so you never need to fear a future update changing the sound of one of your music projects.) Those tasks are already mostly complete and we don’t expect it will be much longer before 1.0 is released, so try it now while the big deal’s still on!
Thanks to everyone who provided feedback and suggestions during the Beta period, you’ve helped make this a very stand-out and unique product!
Time for a minor maintenance update for SCAMP. We finally found some bugs to fix and, now that they are, our bug tracking list is back to zero items. That’s how we roll!
New in SCAMP 1.3.2:
- Fixed: Small shift in knob position when first clicking on a knob with detent(s) while in Linear Knob Mode corrected.
- Tweaked: Knob center location calculations now ignore shadows.
- Fixed: Rare issue with failure to auto-detect Windows’ Program Files folder, now defaults to C:\Program Files in that case.
- Fixed: Bypass buttons no longer trigger unnecessary updates on unmoved controls.
New in Poly-Ana 1.3.2, improved MPE (MIDI Polyphonic Expression) support!
Version 1.3.2 of Poly-Ana and L’il Poly-Ana AU/VST adds improved support for MPE, the newest addition to the MIDI specification. Multi-channel control allows for the synth’s voices to have separate, unique and independent pitch-bend and other MIDI CC controller messages sent per note/channel rather than shared across all voices on a single MIDI channel as with a typical keyboard controller. Poly-Ana’s multi-channel MIDI-Guitar mode has already supported most of MPE before this update. (In fact, most of MPE was supported by Poly-Ana long before the MPE specification was even proposed! We’ve been proud to have been mentioned on several pages listing MPE compatible synth products right from the very start of MPE!)
We’ve now added a few new features, most of them automatic with one new setting in the Options Dialog, to improve MPE compliance. To keep the classic multi-channel MIDI-Guitar behavior, leave the new MPE (ON)/GUITAR MULTI-CHANNEL MODE switch in the Options Dialog set to Off. To enable improved MPE compatibility, turn it On. Usually that’s all you’ll need to think about, just set the option to match the kind of multi-channel MIDI controller you’re using. (Note that for Guitar mode you will typically want to use a patch set to Poly Mode: UNIson with either 1 or 2 voice Polyphony, but this isn’t strictly necessary so we don’t force or require the setting.)
The main difference is in how events on the MPE Master Channel are interpreted. With MPE mode activated, changes to MIDI CC modulation sources on MIDI Channel 1 are shared to all voices sounding on all other MIDI channels as well. Additionally, the WHEEL modulation source (mod wheel) is made unique per voice/channel when “MPE (ON)…” is activated, where it was shared between all voice/channels in the older Guitar Mode. The other modulation sources that can be unique per-channel are IN-1, IN-2, EXPR and PRESS (channel aftertouch only, polyphonic aftertouch only applies to channel 1 which will be your MPE Master Channel for Zone 1 when in MPE mode). These other four modulation sources, plus pitch-bend, all work with multi-channel input in either MPE or Guitar modes, only the Mod WHEEL behavior is different between the two modes (unique Mod Wheel control only being offered in MPE mode). This distinction is necessary for backward compatibility due to how Poly-Ana traditionally mapped the Mod WHEEL MIDI CC (control-change) message to the Wheel front panel parameter/control where the other four common modulators were assigned CC number sources in the Options Dialog with no corresponding front panel “depth” controls. (Though you can always make a depth control by using Poly-Ana’s Mod Mixers! Usually by multiplying one of the other Mod Sources by the WHEEL source.)
As Poly-Ana is a mono-timbral instrument (poly-timbrality is easily achieved by adding additional plug-in instances to your project) MPE Zones are not currently supported so only MPE streams containing Zone 1 should be sent to Poly-Ana. As well, Poly-Ana has a maximum of 12 voices, so your MPE controller should be set to send a maximum of 12 channels (or fewer, generally you’ll want to set your MPE controller’s number of channels to match the Polyphony setting of the Poly-Ana program you’re controlling).
100% Poly-Ana, even the drums!
Poly-Ana also doesn’t currently respond to MPE messages defining Pitch Bend range or Mono/Poly Modes, preferring instead to adhere to the front-panel program settings. While this can be somewhat less automated to set up, it’s ultimately the choice we prefer as it puts control completely in the user’s hands and avoids any automatic behavior making changes to the patch/program that the user might not be immediately aware of.
If you’re not using either type of multi-channel MIDI control you can safely ignore this new setting as your MIDI will typically be input all on Channel 1 and all MIDI pitch bend and CC controllers will be shared across all voices triggered on the single MIDI channel. (In fact, if you’re not using multi-channel Guitar or MPE at all, you can safely skip this update.)
Poly-Ana skin Limeflavour_Moderne_Strawberry (showing dials)
Stunning Phaser Beta 0.4.0 is out! Lots of tweaked and improved behaviors in this update and one big new control added; a Quality knob to control internal oversampling rate! Settings of 1X, 2X, 4X (the previously hard-wired setting), as well as ludicrously high 8X and 16X multiples of your host project’s sample rate can now be set to control trade-off between sound quality and CPU load. We’ve also added two new settings to the Stages control — 2 and 3 stages — and a negative range on the Resonance control. (Negative feedback sounds a little weird, but who are we to stop you from going there if you want to? We believe in enabling our users, not limiting them!)
Please note, depending on how testing of this update goes, 0.4.0 could quite possibly be the last update in the Stunning Phaser Beta Series, so you’ll want to act soon to catch the big 60% OFF the regular price ($39.95) Buy-it-in-Beta deal of only $15.98.
In other news, the new website is now well tested, working well, and we’ve got almost all of the old pages moved over into the new system. (With the exception of the Poly-Ana Patch Exchange which has been due a face-lift since Day #1 anyway. We hope to get to that soon but it’s still there, as ugly yet functional as ever.)
By popular demand, a new website that doesn’t look like it’s from 1998! Still does the exact same things though, describes our products, lets you download them and try them yourself and, we hope, purchase them. We should be able to start incorporating some user feedback into this new format though, and we’ll probably also be establishing a subscriber list to help keep you informed of news and updates via email (still a work in progress there, you’re currently not missing anything if you don’t sign-up for an account, but feel free to if you’d like).
You may find you’re redirected to some sections of the old site for the next little while as well, as we continue to phase this new one in. We’re not expecting any issues (other than maybe some navigational dead-ends) but please send us an email and let us know if you run into anything serious. We actually read and respond to every email we receive, often within just a few minutes, just about always within 24 hours.