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One last new feature! Stunning Phaser Beta version, 0.5.2, released!

Stunning Phaser 0.5.2
Stunning Phaser 0.5.2

 

Stunning Phaser Beta 0.5.2 is released, adding one final new feature — an adjustable soft-clipper for the Resonance signal. Many users were finding settings with Resonance set near maximum to be producing excessive and hard to manage peak levels. The new Resonance Clip control defaults to applying a non-linear distortion that clips at +24 dB to the Resonance signal, keeping its level in the range of sanity. This is done at the expense of some distortion applied to the resonance, but that’s perfectly typical of the behavior of analog phasers that allow Resonance to be set to full oscillation levels as well. Clip point can be adjusted anywhere between 0 dB and +24 dB (the lower you set it the more distortion will necessarily be applied to the Resonance). If you want the unclipped Resonance behavior of previous versions, just turn that knob fully counterclockwise to disable the new feature.

Stunning Phaser is now feature-complete. All controls, behaviors, and sound are now locked-down, allowing us to re-visit the graphics for a ground-up complete re-do (very clearly needed at this point, we had no idea just how big this product would grow when we started!) in preparation for the release of version 1.0. We’ll also be adding some preset patches and a user manual, but as far as sound and behavior goes, this is the final product. (Just like our other products, we do expect to continue to grow it and add more features, but we never break existing behaviors or sound once version 1.0 has been released so you never need to fear a future update changing the sound of one of your music projects.) Those tasks are already mostly complete and we don’t expect it will be much longer before 1.0 is released, so try it now while the big 60% Off Buy-it-in-Beta deal’s still on!

Thanks to everyone who provided feedback and suggestions during the Beta period, you’ve helped make this a very stand-out and unique product! Now back to work on the new graphics…

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